Wing Commander
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A collectible card game (CCG) set in the Wing Commander Universe. Players are captains of space carriers attempting to destroy the opposing carrier. Players use power points (starting with 30, gaining 2 more each turn) to launch fighters, play personnel, etc. Fighters move and fight at 7 locations, the two carriers and 5 "nav points". A carrier can be destroyed by two successful bombing runs, or forced to retreat if the player runs out of power points.

  • Players: 2
  • Play time: 10 min
  • Complexity: 2.00 / 5
  • Designers: Jeff Grubb, Don Perrin
  • Year: 1995