West Wall
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A double-blind wargame published in The Wargamer Magazine #35. This Corps/Divisional/Brigade scale game covers the advance into Germany following the Normandy invasion. The double-blind system uses two maps so neither player can see the units of his opponent. Movement is handled by calling out hex numbers when a unit enters into "enemy territory". Players use markers to show the line beyond which enemy territory begins.

  • Players: 2
  • Play time: 180 min
  • Complexity: 2.33 / 5
  • Designer: Ty Bomba
  • Year: 1984