{"product_id":"sticks-and-stones-platoon-level-combat-in-world-war-iv","title":"Sticks and Stones: Platoon-level Combat in World War IV","description":"\u003cp\u003e“I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.” -Albert Einstein\n\nSTICKS AND STONES 2ND EDITION\nSeven days after a limited nuclear exchange has irradiated most of Russia and the United States, Soviets roll across the West German border, eager to claim precious non-irradiated ground for the Politburo. American armor stationed at the border rushes forward to meet them, and World War IV begins, fought with much more than Einstein's sticks and stones.\n\nBUT SECOND EDITION? WHAT'S UP WITH THAT? GOOD QUESTION. HERE'S WHAT'S NEW. \nThe rules have been updated, revised, and polished. Mark's goal was to create an error-free, easily understood version of the rules. We turned our polished writ over to one of the best layout artist in the industry to make the rules look as good as they read. We hope you'll like the results.\nWe gave the same treatment to the Player Aid Cards. Again, our goal was to give you error-free, easily understood information, presented in an attractive manner. Additionally, the Fire Results Table as been modified to more closely align with Poland Strikes, and better fit the capabilities of the units in Sticks and Stones. \nThe attractive counters, map, and Action Cards remain the same. So bottom line, if you bought the 1st edition, all you need to do is download the rules and PACs right here. For free. \nHOW DO YOU PLAY?\n\nGlad you asked. In Sticks and Stones each turn is gamed through several phases. At the beginning of the turn, the players determine initiative with a unique dice-off system in which ties award the initiative to whomever lacked it the previous turn and applying the Commander's Focus to the roll might tilt the odds in your favor. Next, players will draw a scenario-designated  number  Action Cards that may be used for anything from fire support (air and artillery strikes), through rally assists, to negating the opponent's just-played card. Then it is time to rally disrupted units with a simple D6 roll against a unit's morale. Action Cards, in addition to the special Aid chit, may be used to improve a unit's chances of preparing for combat.\n\nNext comes the Fire Phase and players alternate firing with individual units or stacks of units against in-range and in-sight enemy units. When firing on the enemy tanks, the target's Armor Factor is subtracted from the firing unit's Armor Piercing Factor, a D6 is rolled, and the results checked on the appropriate column on the Fire Results Table, yielding a number of potential hits. The target rolls a die for each potential hit and compares it to their morale. Pass the morale check, that hit is negated. These columns and die rolls can be modified by the target's terrain, flanking fire, the Focus marker (represents the commander's presence), and most importantly Action Cards, which can grant column shifts or even allow the same unit to fire again, adding a delicious uncertainty that the chaos of war. Players continue to alternate attacks until neither wishes to attack.\n\nNow it is time to move. Unlike the preceding Fire Phase, one player moves ALL his eligible units before the opposition gets to move. Certain units can move and fire or vice versa (with a penalty), unfired opposing units can opportunity fire on enemies moving within their line of sight. As in many other facets of the game, the insightful play of Action Cards during the movement phase is critical, allowing additional movement or opportunity fire conducted by units that have already fired or even the placement of a minefield.\n\nFinally, we reach the Aid and Focus Phase. Platoon Commander eschews the use of HQs that can be unrealistically targeted. Instead both players have Aid and Focus markers, representing where the commander intends to place emphasis or send additional assets (ammunition, weapons, etc) or first aid. The placement of these markers provides combat and morale bonuses to the units underneath them. Additionally, if the player chooses, the Focus marker can be used to influence the initiative roll. And that's how you play Sticks and Stones.\n\nEACH GAME INCLUDES:\n88 die-cut counters, depicting M901s, M113s, T-72s, T-80s, and M1 Abrams.\n1 super hot, only slightly radioactive, post-nuclear playing map.\nEasy rules and scenarios, so you can start playing before WWV. \nThree Player Aid Cards.\n18 Action Cards.\nA spiffy Ziploc bag for containment.\nYou'll need to take two six-sided dice with you to the fallout shelter.\n\nGame Design: Mark Holt Walker\nPlayers: 2\n\nDuration: 60-90 minutes\nComplexity: Medium\nSolitaire Suitability: High\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlayers:\u003c\/strong\u003e 2\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlay time:\u003c\/strong\u003e 120 min\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eComplexity:\u003c\/strong\u003e 2.17 \/ 5\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDesigner:\u003c\/strong\u003e Mark H. Walker\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eYear:\u003c\/strong\u003e 2015\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Bonsai Games","offers":[{"title":"Default Title","offer_id":51927075946712,"sku":"SB-CD833D033729-BOARD-GAMES-UNK-SEALED","price":0.0,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0734\/6271\/0488\/files\/nj26w9qmg5piob0ceuwwdxv436ve.jpg?v=1785466257","url":"https:\/\/abbyboardwalkstore.com\/products\/sticks-and-stones-platoon-level-combat-in-world-war-iv","provider":"Boardwalk Cafe \u0026 Games","version":"1.0","type":"link"}