Sphinx
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Players each secretly construct a maze on a hidden grid, and place both an entrance and the location of the treasure. Each player races to find his/her way to the opponent's treasure before their own treasure is stolen. Each turn a player calls out a location on the grid. If that location is a corridor square, the turn continues, if it's a wall, the turn ends, and if it's the treasure, the player wins. Each location guessed must be connected back to the entrance by confirmed corridor squares. Components: 2 screens 4 grids 120 chips (yellow for corridors, brown for walls) This game is similar to Pathfinder/Sniff

  • Players: 2
  • Play time: 20 min
  • Complexity: 1.25 / 5
  • Designers: Mark Berger, Edith Grein-Böttcher
  • Year: 1987