Shanghai
Sold out

Players bid for the right to choose which of three locations the marker will go. Once there, any of the players can score by having a corresponding card for that location. Things are complicated by the fact that player payouts for using a card vary through the use of a clock-type mechanism. The goal of the game is to score enough points to overtake a non-player scoring token that advances throughout the game. Awards 1997 Vuoden Perhepeli Re-implements: Holiday

  • Players: 3–6
  • Play time: 30 min
  • Complexity: 1.73 / 5
  • Designer: Sid Sackson
  • Year: 1997