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Shanghai
Ravensburger AG
$0.00
Players bid for the right to choose which of three locations the marker will go. Once there, any of the players can score by having a corresponding card for that location. Things are complicated by the fact that player payouts for using a card vary through the use of a clock-type mechanism. The goal of the game is to score enough points to overtake a non-player scoring token that advances throughout the game. Awards 1997 Vuoden Perhepeli Re-implements: Holiday
- Players: 3–6
- Play time: 30 min
- Complexity: 1.73 / 5
- Designer: Sid Sackson
- Year: 1997