Scrimmage: Tactical Professional Football
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Scrimmage - Tactical Professional Football is, in many ways, "the ultimate wargame". It combines varieties of movement, combat and objectives rarely found in actual warfare. First published in Strategy & Tactics magazine #37, Jim Dunnigan transformed the game of Football into a wargame, with limited success. Played on a hex map football field (6 hexes = 10 yards), players set up their teams and run plays. Rules cover all aspects of the sport: facing, movement, contact, transferring the ball, passing and running. The standard 'Combat Results Table' in most wargames becomes the 'Contact Results Table', where players are neutralized for a number of play segments or immobilized for the turn. On passing plays, a 'Pass Completion Table' is consulted. Extensive examples of play are included for both running and passing. However, no rules are included for kickoffs/punts or Field Goal attempts.

  • Players: 2
  • Play time: 90 min
  • Complexity: 2.75 / 5
  • Designer: Jim Dunnigan
  • Year: 1973