Sahara
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Each player in turn moves one "pyramid" (tetrahedron, really, which is why you can move them in this fashion) by tipping it into a free adjacent space. When a pyramid enter a dark space, it can move again. A player who blocks an opposing pyramid wins the game.

  • Players: 2
  • Play time: 10 min
  • Complexity: 1.36 / 5
  • Designer: Victor Ameri
  • Year: 2002