{"product_id":"patrol-man-to-man-combat-in-the-20th-century","title":"Patrol!: Man-to-Man Combat in the 20th Century","description":"\u003cp\u003ePatrol: Man-to-Man Combat in the 20th Century, is an individual man level simulation of non-urban infantry combat from World War 1 to the present.  The game features various scenarios in which the average infantry squad would become involved.  Typical scenarios simulate meeting engagements, ambushes, raids, snatch missions and assualts on fortified positions.\n\nSequel to the game Sniper! Popular tactical combat system.\n\nAs in Sniper, each player controls the equivalent of a squad of 5 to 15 men depending on the period, the scenario, and whether you attack or defend. One scenario corresponds to a few (one to five) minutes of real time action. The scale is a little larger than in Sniper (5 meters\/hex, 5 seconds\/turn vs 3 and 3 in Sniper), and there is no facing. The game system (though rated 7.1, ie pretty high, on SPI complexity scale), is quite straightforward and easy to learn. In the beginning of each turn, players secretly \"buy\" actions for all of their men. A normal man has 10 Movement Points to expend per turn. Fire, direct or opportunity, consumes all MP, as reloading one's weapon, or rearming (ie readying to use it after throwing a grenade or shooting a rifle grenade). Standing up, preparing a grenade, throwing it, cost 5MP. And movement costs MP depending on terrain...\nAfter all actions have been plotted, players check for panic: a certain percentage of all your men, depending on their hex number, have their actions canceled, or move randomly. (although very annoying, this rule does wonders at simulating low level control problems). Then, all remaining actions are performed: combat, movement, and finally grenade and artillery impacts. Rules cover a large variety of equipment: weapons like rifles, MP, MG, rocket launchers, grenade launchers and flamethrowers, but also barbed wire, pillboxes, artillery, mines, and up to one vehicle (APC or tank) per side. Five kind of combat situations are covered: patrol, reconnaissance, ambush, raid and assault. Some lending themselves quite well to solitaire play. A large number of scenarios (from WWI to modern) are provided, and you can easily design your own. A standard scenario plays in a couple of hours. Altogether, I think the system is pretty good for such a man to man combat situation. However, be warned that this very detailed scale has a peculiar feeling, which not all \"tactical\" game players (ie players used to ASL or Gamers TCS, which focus on company\/battalion level units) will like:\nin Patrol! the player is a sergeant, not a captain.\nreview by: Francois Charton\n\nGame Scale:\nGame Turn: 5 seconds to 5 minutes\nHex: 5.4 yards \/ 5 meters\nUnits: Individual Soldiers \u0026amp; Vehicles\n\nGame Inventory:\nSix 9 x 9\" four color maps\nOne dual-side printed countersheet (400 1\/2\" counters)\nOne 32-page Patrol rulebook\nFoure Player Aids Cards\nTwo 6-sided dice\n\nSolitaire Playability: Medium\nComplexity Level: Medium\nPlayers: 1 or more\nPlaying Time: 2-6 hours\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlayers:\u003c\/strong\u003e 1–3\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlay time:\u003c\/strong\u003e 240 min\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eComplexity:\u003c\/strong\u003e 3.31 \/ 5\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDesigner:\u003c\/strong\u003e Jim Dunnigan\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eYear:\u003c\/strong\u003e 1974\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"SPI (Simulations Publications, Inc.)","offers":[{"title":"Default Title","offer_id":51926171386072,"sku":"SB-6CCDAC872E1A-BOARD-GAMES-UNK-SEALED","price":0.0,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0734\/6271\/0488\/files\/l16tshdzfgzsg2sf6xgxywzdnuo9.jpg?v=1785459897","url":"https:\/\/abbyboardwalkstore.com\/products\/patrol-man-to-man-combat-in-the-20th-century","provider":"Boardwalk Cafe \u0026 Games","version":"1.0","type":"link"}