Middle Sea: Empires of the Feudal Age
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A multi-player† board game that recreates the growth of empires during the Middle Ages throughout the Mediterranean world. Christians and Moslems in conflict among themselves and with each other. Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings are valuable intelligence-gathering units. Areas fought over repeatedly suffer from the warfare and have their economic value depressed --a neat touch which is unfortunately uncommon in wargames. † In theory, the game can accommodate 40 players, one for each leader and its province.

  • Players: 2–40
  • Play time: 240 min
  • Complexity: 2.33 / 5
  • Designers: Wilf K. Backhaus, Terence Peter Donnelly
  • Year: 1979