Metropolis
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One of game designer Sid Sackson's greatest contributions to the negotiation genre, this game has players trying to construct the best buildings in a rapidly growing city. The map is a collection of city blocks broken into smaller properties. Each turn, players choose one property and try to work out deal for placing a new structure on the board. The value of each building is determined by the type of buildings in the same block, so both a school and an apartment building receive bonuses for existing together.

  • Players: 2–5
  • Play time: 90 min
  • Complexity: 2.23 / 5
  • Designer: Sid Sackson
  • Year: 1984