Mag·Blast (Second Edition)
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First edition with new artwork and extra Flagships, Actions and Ship upgrades. Upgrades include; 2nd Gun (2 Shots without Direct Hit being played); Security Force to prevent Boarding; Turret Defense (cannot be targeted by Fighters/Bombers); Long Range Cannon (allow Ships to fire into adjacent zones). Re-implements: Mag·Blast Re-implemented by: Mag·Blast: Third Edition

  • Players: 2–8
  • Play time: 20 min
  • Complexity: 1.55 / 5
  • Designers: Christian T. Petersen, Anders M. Petersen
  • Year: 2002