{"product_id":"fulda-gap-the-first-battle-of-the-next-war","title":"Fulda Gap: The First Battle of the Next War","description":"\u003cp\u003e\"Fulda Gap: The First Battle of the Next War\", is a regimental\/brigade level wargame simulation of a possible Warsaw Pact assault into West Germany through the area of relatively open terrain centered around the town of Fulda sometime in the near future. Success would allow the Pact armies to drive a wedge between the NATO forces deployed to the north and south, seize several important logistic centers, and perhaps establish a bridgehead across the Rhine River.\n\nOf all the scenarios for a coming world war, none has received more attention than the possibility of a future NATO-Warsaw Pact confrontation. For 25 years, the armies of East and West have faced one another across a divided Germany, each knowing that it is in this region that the course of any war will be decided.\n\nThere are two types of games: the Standard Game and the Advanced Game. Preferably, the Players should become familiar with the Standard Garne first and then increase the level of complexity until they find a rules mix with which they are most comfortable.\n\nThe key to the game lies in the combination of a unique combat system and a new untried unit procedure. Basically, each ground combat unit consists of three \"steps\" and an untried status. As a unit enters combat, its actual strength— which may be greater or less than its normal face-value — must be determined. Combat results are expressed in terms of \"retreat points\" which must be expended either by retreating and\/or by taking step losses. Since the owning player controls the path and method of retreat, there is a wide range of possible outcomes from each combat situation.\n\nFulda Gap Shows the likely impact of a great number of factors on modern warfare. Supply and movement systems stress the importance of roads and autobahns; rules are provided to reflect the importance of divisional integrity, artillery, helicopters, airmobile units, replacements, Soviet doctrine, field fortifications, and disengagement. And players wishing to increase the complexity of the game may use an innovative air system. Extensive rules also cover chemical and nuclear warfare.\n\nGame Scale:\nGame Turn: 1 day\nHex: 3.88 miles \/ 6.25 kilometers\nUnits: Regiment \u0026amp; Brigade\n\nGame Inventory:\nOne 22 x 34\" full color map\nOne dual-side printed countersheet (400 1\/2\" counters)\nOne 16-page Fulda Gap rulebook\nOne dual-side printed Turn Record\/Reinforcement Track\nTwo dual-side printed Charts \u0026amp; Tables folder (4 pages, Combat, Terrain tables, etc)\n\nSolitaire Playability: High\nComplexity Level: Medium\nPlayers: 2 or more\nPlaying Time: 4-15 hours\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlayers:\u003c\/strong\u003e 2\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlay time:\u003c\/strong\u003e 300 min\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eComplexity:\u003c\/strong\u003e 3.17 \/ 5\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDesigner:\u003c\/strong\u003e Jim Dunnigan\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eYear:\u003c\/strong\u003e 1977\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Simpubs Ltd. (SPUK)","offers":[{"title":"Default Title","offer_id":51926612115672,"sku":"SB-90F111CCB719-BOARD-GAMES-UNK-SEALED","price":0.0,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0734\/6271\/0488\/files\/igfja0qv0nzqx0hrzg8tfmlicv1v.jpg?v=1785464756","url":"https:\/\/abbyboardwalkstore.com\/products\/fulda-gap-the-first-battle-of-the-next-war","provider":"Boardwalk Cafe \u0026 Games","version":"1.0","type":"link"}