Custer's Luck
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Four scenarios re-create the U.S. Army’s ill-fated 1876 campaign against the Sioux and their allies. One to three players (all scenarios play solitaire) direct the various army commands: Crook’s, Terry’s/Gibbon’s and, of course Custer’s. The Indians move on the results of a double-dice roll against a wander table. There are rules for scouting, surprise attacks, mule and wagon supply-trains and the river-boat “Far West”. Published in The Wargamer Magazine issue 45.

  • Players: 1–3
  • Play time: 180 min
  • Complexity: 2.08 / 5
  • Designer: Wayne C. Close
  • Year: 1985