Crossed Wires
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Six telephones are placed around the board and connected over seven hexagonal tiles through a spaghetti-like maze of wires. A die is rolled to determine a start phone. The players follow the tangled lines with their eyes -- no fingers, please! The first player to figure out which telephones are connected wins a telephone chip, and the first player to collect six chips wins the game. A "perceptual dexterity" game for Ages 6-12.

  • Players: 2–4
  • Play time: 20 min
  • Complexity: 1.17 / 5
  • Designers: Tom Schoeps, Jan Schoeps
  • Year: 1993