Crimean Shield
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Operational treatment of the Crimean and Sevastopol campaigns from 1941 to 1944. Eight scenarios of various length including the 24-turn campaign game. Uses a command-and-supply system to track the ability of units to conduct actions.

  • Players: 1–2
  • Play time: 240 min
  • Complexity: 3.17 / 5
  • Designers: Jon Compton, Keith Poulter, Masahiro Yamazaki
  • Year: 1994