Canyon
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Canyon is a trick-taking game in which players try to predict exactly how many tricks they will take. The number of cards in a hand increases and then decreases in size. A correct prediction gives your marker movement points around a scoring track depicted on a river in a canyon, whose main feature of interest is a section of "rapids" near the finish line where your marker will be "caught in the current" and sent back a few spaces if you go too many hands without a correct prediction. Re-implements: Bid & Bluff Expanded by: Grand Canyon

  • Players: 3–6
  • Play time: 45 min
  • Complexity: 1.57 / 5
  • Designer: Frederick A. Herschler
  • Year: 1997